โ Oppressive, tilting builds to make survivors regret the lobby โ
A relentless M1 stalker, so the diabolical path is attrition: bleed them dry, smother the gens, slam the gates in their faces.
| Perk | Why it's diabolical |
|---|---|
| Scourge Hook: Pain Resonance Artist | Every scourge-hook detonates the most-progressed gen (~15โ20%) AND screams reveal who was on it. Free pressure + info every hook. |
| Pop Goes the Weasel Clown | Right after the hook, stomp a gen for a huge instant chunk. Stacked with Pain Res, progress evaporates twice per hook. |
| Sloppy Butcher General | Mangled + Haemorrhage โ heals take forever and regress, and blood trails make tracking trivial. Perfect for a machete killer. |
| No Way Out Trickster | The cruelty finale. When they finally power the gates, both exits lock with a screaming alarm โ time for one last lakeside execution. |
Spicy variation: swap No Way Out โ Hex: Devour Hope. Patrol away from hooks, let it cook to 3 stacks, then start one-shotting and mori-ing. Higher risk (cleansable), maximum tilt.
Jason's own three perks โ now live in the Loadout Generator.
| Perk | Effect |
|---|---|
| Hex: Scared to Death | After hooking 3 different survivors, activates on a random totem. Breaking a pallet during a chase makes nearby survivors scream and suffer Hindered. |
| Silent Shadow | Become Undetectable for a short time after hooking a survivor; permanent Undetectable once the exit gates are powered. |
| Rampage | Gain tokens by breaking pallets and breakable walls. When stunned or blinded, gain Haste per token for a short time. |
The whole "Bubba goes where Bubba pleases" fantasy in one loadout: pallets and windows are suggestions, not obstacles. Rev the saw, eat the stun, and keep walking through their loop like it isn't there.
| Perk | Why Bubba goes anywhere |
|---|---|
| Enduring Hillbilly | Pallet stuns are 40% shorter. Tank the drop, barely flinch, and stay glued to them instead of resetting the chase. |
| Spirit Fury Spirit | After breaking a few pallets, the next pallet they drop on you breaks itself. With Enduring you barely feel the stun before the loop is gone forever. |
| Bamboozle Clown | Faster vaults + the window blocks behind you. Shuts down the pallet-then-window loops survivors use to kite a chainsaw killer. |
| Brutal Strength Trapper | Break pallets and breakable walls 20% faster. Every wall Bubba wants gone, goes โ and fast. |
Bubba's chainsaw downs the whole stack โ so the build is about finding the stack. Hook one, see the rest, drive over, and sweep two or three at once.
| Perk | Role in the snowball |
|---|---|
| Barbecue & Chilli Cannibal | His own. The moment you hook, every survivor beyond 40m lights up. That's your next chainsaw target, served on a platter. |
| Infectious Fright Plague | When the saw drops someone, everyone in your terror radius screams and reveals. A chainsaw multi-down becomes a free read on the cluster โ keep sweeping. |
| Knock Out Cannibal | His own. Slugged survivors are blinded, crawl slower, and their auras hide from teammates. The people you sawed down stay lost while you hook. |
| Agitation Trapper | Move faster while carrying. Relocate the hook away from the slug pile (or straight to basement) so nobody gets a quick save. |
A chainsaw killer's nightmare is the flashlight save, the item play, and the bodyblock wiggle. This build deletes all three โ Bubba goes where he pleases because nobody can stop the pickup.
| Perk | What it shuts down |
|---|---|
| Lightborn Blight | Immune to flashlight blinds, period. No interrupted pickups, no saved sweeps โ and you see who wasted their battery trying. |
| Franklin's Demise Cannibal | His own. Your hits knock items out of their hands; flashlights and medkits bleed charges on the ground. No tool, no save. |
| Mad Grit Legion | While carrying, hitting a survivor pauses your wiggle and removes the swing cooldown. Bodyblockers and sabo squads get punished instead of rewarded. |
| Iron Grasp Trapper | Wiggle progresses far slower and struggle effects are weaker. The person you carry is going to the hook you chose. |
Bubba's own three perks โ staples that show up far beyond his own loadouts.
| Perk | Effect |
|---|---|
| Barbecue & Chilli | After hooking a survivor, the auras of all other survivors more than 40m from the hook are revealed for a few seconds. The premier "find your next target" perk. |
| Knock Out | Survivors you down with a basic attack are afflicted with Blindness, crawl slower, and have their aura hidden from teammates beyond a range โ slugging insurance. |
| Franklin's Demise | Your basic attacks force survivors to drop their item; the item loses charges on the ground and its aura is revealed to you. Hard counter to flashlights and medkits. |
For when you want survivors doing bones instead of gens โ a one-shot, totem-anxiety nightmare.
| Perk | Role |
|---|---|
| Hex: Devour Hope Hag | The payoff โ Exposed one-shots and a mori at 3+ stacks. Patrol away from hooks to bank tokens. |
| Hex: Undying Blight | Protects your hexes โ when one totem is cleansed, the hex jumps to another dull totem. |
| Hex: Ruin Hag | Constant gen regression while it lives. Combined with Undying it's a long, painful cleanse hunt. |
| Scourge Hook: Pain Resonance Artist | Backup pressure that isn't totem-dependent, so you still win if the hexes die early. |
The reliable, non-gimmick oppression package. Works on every killer in the roster.
| Perk | Role |
|---|---|
| Scourge Hook: Pain Resonance Artist | Per-hook gen detonation + scream info. |
| Pop Goes the Weasel Clown | Big targeted regression after every hook. |
| Deadlock Cenobite | Blocks the most-progressed gen whenever one completes โ quiet, passive slowdown. |
| Corrupt Intervention Plague | Blocks the three farthest gens early, forcing survivors toward you for fast first pressure. |